

Capture kung fu on a touchscreen with Buddha Finger
For the majority of us, cheesy kung fu movies are something we grew up with and if we’re honest still Continue Reading
Publishing a Windows 8 game with Construct 2 “…has been an amazing experience”: a student’s perspective 1 Comments
My name is Martin Grant and I’m a second year Computer Games Technology at the University of the West of Scotland. Continue Reading
Consoles moving us towards truly device agnostic design
Traditional games consoles and the web have had a somewhat fractious relationship in the past. Consoles aren’t widely renowned as Continue Reading
Ensuring your Windows 8 Game Passes Certification
Support for PEGI and other ratings systemsis an important part of the Windows Store. PEGI and game age rating should Continue Reading
Find the gaming engine that meets your game’s needs
Are you in the planning stages for your game? Or are you looking for the tools which will help you Continue Reading
Indie gaming catches March Madness
The indie gaming craze continues to go from strength to strength, with indie developers embracing mobile and touch focused platforms Continue Reading
Unity 4 open beta program for Windows Store apps and Windows Phone 8
Great news! You can now enrol on the UNITY Windows Store apps Beta here and enrol on the UNITY Windows Continue Reading
Chimpact – from iOS to Windows 8
When Chimpact launched on Windows 8 around four months after an iOS and Android release, not even Yippee Entertainment knew Continue Reading
Designing games for Windows 8
Playing the Modern UI Every platform has it’s own design language and it needs to be respected. If you respect Continue Reading